Confrontation was the precursor to GW’s Necromunda, which is still in publication today as part of their Specialist Games range. Confrontation. Page 1 of 5 – Confrontation – StD’s Necromunda thread. – posted in + Necromunda: Underhive +: Well as we will soon get another edition of. Perhaps the most striking difference between Necromunda and Confrontation is that the latter doesn’t class gangs according to the house they.

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Confrontation (game) – Warhammer 40k – Lexicanum

B – What was it about Byron that got you inspired? His poems or the bohemian lifestyle??

It can bring a nice twist into the mix. Thursday, 4 August Confrontation in Necromunda. The Hive world of Necromunda appeared fairly early on in the development of the Warhammer 40, universe.

I suspect it first emerged as one of the named recruiting worlds for the Imperial Guard. It’s the background of the original GW game I want to talk about.


Confrontation was the precursor to GW’s Necromundawhich is still in publication today as part of their Specialist Games range. Confrontation is a set of detailed rules published in sections in White Dwarfbeginning in Although WH40K was still in its skirmish-based fist edition, various new rules were pulling the game in the direction of mass combat. Confrontation was a response to this and focused on the creation and development of small “gangs” of individual fighters.

A recent re-reading confirmed to me that the descriptions of the Hive world are as evocative and original as I remember them being.

Confrontation | Necromunda Wiki | FANDOM powered by Wikia

All the bare confrontayion of the background we know today is there – the towering hives with their rotting sub-structures, the ash wastes and the lucrative black market in Spook a contraband drug.

In this first incarnation the clan structure of Necromunda had not been defined “Clan gang” was a catch-all option. Instead a broader picture of the hive emerges, with Scavvies, Brats, Techs and Mutants being given equal attention.


In later editions Necromunda focussed more on the Underhive the lawless underbelly of the city-spires and one gets an overwhelming impression of Mad Max; Beyond Thunderdome. Confrontationby contrast, is broader in its scope with transit tubes, shanty towns and spire penthouses being described. The layout of the original published articles is spartan by today’s standards, with little in the way of spot artwork or page borders.

Confrontation – StD’s Necromunda thread.

The few illustrations are wonderful and John Blanche’s contributions really help evoke the world. I’ll leave you with some of his beautiful pencil sketches from Confrontation and suggest you head over confrontatjon the relevant pages on GameHobby.

Posted by Tears of Envy at Tears of Envy 4 August at Newer Post Older Post Home.