Anyone who’s serious about designing interfaces should have this book on their shelf for reference. It’s the most comprehensive cross-platform examination of. Jenifer Tidwell. · Rating details · 1, ratings · 65 reviews. Designing a good interface isn’t easy. Users demand software that is well-behaved. Designing a good interface isn’t easy. Users demand software that is well- behaved, good-looking, and easy to use. Your clients or managers demand originality.
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Jan 13, Rachel Peters rated it liked it Shelves: Each pattern contains practical advice that you can put to use immediately, plus a variety of examples illustrated in full color. She has been researching user interface patterns sinceinterfzces designing and building complex applications and web interfaces since Goodreads is the world’s largest site for readers with over 50 million reviews.
Now that I’m done reading it, I can easily see myself referring back to this book when I have a problem, or want intrrfaces inspiration or new ideas.
Designing Interfaces, Second Edition
Tidwell explains, illustrates and covers the merits of each user interface. Liked the pattern structure of the book, and the author did a great job in explaining some common design difficulties and possible solutions.
Sep 24, Jessica rated it really liked it Shelves: To see what your friends thought of this book, please sign up. But at over pages, I get that some things were simply out of scope.
Selected pages Page But not quite what I was expected. Gustav Lindqvist29 april Patterns for Effective Interaction Design. Dispatched from the UK in 1 business day When will my order arrive? Charles River Media, I find myself returning to it periodically for refresher sessions.
Popular passages Page – Tufte, Edward. Thanks for telling us about the problem. Trees, Charts, and Other Information Graphics; 7.
Your clients or managers demand originality and a short time to market.
Nevertheless I’m pretty sure I will use this book throughout this and other projects. Although it was odd that there was a duck on the cover, everything inside this book was worth reading.
See our FAQ or contact customer service:. It leads one down a path on not only ‘what’ the user is wanting to accomplish but also ‘why’ and ‘how’.
I think this is a great reference for anyone in a HCD field, especially those who are new to UI design. Jenifer Tidwell is an interaction designer and software developer, most recently Tidewll. Experienced designers can use this guide as a sourcebook of ideas; novices will find a roadmap to the world of interface and interaction design.
Return to Book Page. Skickas inom vardagar. So after reading this book you might want to look into Yahoo!
Designing Interfaces: Patterns for Effective Interaction Design
By capturing UI best practices and reusable ideas as design patterns, Designing Interfaces provides solutions to common design problems that you can tailor to the situation at hand. Check out the top books of the year on our page Best Books of Given its scope, Tidwell only tidell tackles each topic– however she provides the foundational elements of each one going over Gestalt principles for example to ensure even those unfamiliar to interac Designing Interfaces is one of the few books every designer should have and read, note: For example she notes that the Fisheye menu, while slightly favored by programmers and experienced users is considered confusing by and less effective for casual users and recommends a hierarchical approach.
I am not an expert in UI design by any means I have read Donald Norman, Tagnazzini, Shneiderman and Mayhew ticwell I have no background in graphic designbut I do project reviews and this book has given me some insight into problems and potential fixes in a few areas.
Actions and Commands; 6. You’ll get recommendations, design alternatives, and warnings on when not to use them. I had to read this book for my Interface Design class — normally I sell off my textbooks after the course is done. No trivia or quizzes yet. Images and Quantities, Evidence and Narrative. Each chapter’s introduction describes key design concepts that are often misunderstood, such as affordances, visual hierarchy, navigational distance, and the use of color.