A Classic Reimagined Necromancer Games and Judges Guild have teamed up to expand and update the classic module Caverns of Thracia. Caverns of Thracia has 10 ratings and 1 review. Ken said: Simply put, the greatest D&D adventure of all time. Or damn close. The author is a 3 dimensiona. . Caverns of Thracia The Original Classic Adventure by Paul Jaquays, with new maps and editing by Bob Bledsaw III. Designed for beginning, low-level.
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Beneath it lie four levels, several of which have sub-levels and special room complexes that are only reachable through certain areas within the larger levels.
I keep meaning to throw up reviews of the M-series of modules on my own blog. I didn’t realize at the time how distinct that was, but in some sense it set the seeds for Hickman, 2E, etc.
The cult could have been gui,d offshoot of Thracia’s Death Cult.
Caverns of Thracia (Judges Guild #102)
This is perhaps the best-designed dungeon ever published with Jaquays’ own “Dark Tower” being one of the other prime contendersboth in its map which is really amazing and I don’t think gets enough praise in your retrospective — the extensive use of the third dimension and hidden sub-levels are light-years ahead of anything else released up to that point, and most things released since and its content other designers were doing “living dungeons” by this point – G1 and “Snake Pipe Hollow” for RuneQuest are good examples – but Jaquays takes the complexity up a notch, with a half-dozen different factions, plus three different “lost” areas.
Jaquays is an underrated talent, IMO. Within this community, creating a dungeon that matches the amount of flexibility presented to the players in terms of available exploration paths and interactive factions has become known as Jaquaying a dungeon a term coined by Justin Alexander of The Alexandrian blog.
Any maybe I should just take the Keep as a sort of homebase for the players and leave the rest behind. It’s a game that requires very precise and detailed small squad military tactics.
The Lost City’s Zargon could the the original reason for the collapse of the whole thing.
Posted by James Maliszewski at Become a Redditor and subscribe to one of thousands of communities. Thanks for telling us about the problem. I like tactics but not to that depth. I think you’re on to something there. I’m seeing it as a kind of ‘reverse Hickman;’ 4e has all the room in the world to support this style of play f’rinstance, the streamlined skill list moves a lot of things back into the realm of player cleverness and DM adjucationbut I don’t think it will really catch on until some published material illustrates how well it can work and how much fun it can be.
The Caverns of Thracia.
Want to add to the discussion? And They have been waiting. The slaves rebelled and the caverns changed hands again. Books by Paul Jaquays. Given the rigorous mathematical architecture of 4e, I should hope that DMs and designers will learn to make exploration and general “high weirdness,” as I call it, the high-profile parts of adventure design.
They have been waiting. That the two designs by Paul Jaquays come closest in quality to the TSR standard is reassuring, since it seems that at least Paul is making the effort. I’m not surprised that it’s his name attached to this. Log in or sign up in seconds. OR do a few more things need to be added to make this be a sandbox worth exploring?
The Caverns of Thracia is an adventure for fantasy role-playing games published by Judges Guild in Maybe even bolt on the whole D series when they get up in level. From what I understand, the Necromancer Games 3. Don’t be a dick. All three adventures are low level, but contain high level areas.
Caverns of Thracia Archives – Judges Guild
I like to crawl from hex to hex uncovering 5 ants in one hex to the ancient red dragon in the next Listen to Kamasi Washington. Chris Tichenor December 31, at 3: Personally, I’m of the opinion that having one’s reach exceed one’s grasp is a good thing, particularly in creative endeavors, but I suspect that you’ve identified a very reason problem that occurred as the hobby became more “professional” and the mentor culture of early gaming disappeared.
Jerry rated it it was amazing Mar 04, The Caverns of Thracia is a scenario with a Greek mythical background that describes an intricate dungeon complex and lost city. While perhaps not large enough to be called a true “megadungeon,” the four levels of the caverns are nevertheless expansive and filled with a wide variety of humanoid factions — a few of them mutually antagonistic — which contributes greatly to the feeling of dynamism the module evokes.
I’ll also critique Moldvay’s X2 just read it over the holiday. They pop up on eBay pretty regularly and often go for very little money. This dungeon is for characters of levels 2 through 6. Welcome to Reddit, the front page of the internet. Will January 1, at 7: Now, ask me to map it, you know, where the DM says: This is the extensive technical and historical work, first published indesigned to add realistic naval conditions to any miniatures, strategic war-game, or fantasy RPG campaign.
Only run it once myself and it was a tpk. Firstly, there is the Lost City of Thracia itself, a surface ruin that is the start of the characters’ explorations.
Lists with This Book. My friend Mike’s older brother had a copy and more than a few of our characters died horrible deaths while exploring its labyrinthine levels. There’s much more of a story to it than, say, Isle of Dread and its conclusion even features a super-powerful NPC who can right all the “wrongs” done to the PCs in their explorations of the Castle.
The problem is wider than 4e. There are four dungeon levels to explore and the fabled Lost City of Thracia. Trivia About Caverns of Thraci