Pokemon conquest after ending a relationship

Basic Gameplay Questions (years? linking?) - Pokemon Conquest Message Board for DS - GameFAQs

pokemon conquest after ending a relationship

For Pokemon Conquest on the DS, a GameFAQs message board topic near the end, but the game just takes away all your pokemon and makes you You'll have to complete a large number of the post-game quests, either. A page for describing Fridge: Pokémon Conquest. her quite-cordial relationship with Nobunaga is actually well-documented, especially since Nobunaga. So if you've played through the main story of Conquest, you'll know that . if your Pokemon didn't reset their links, you would basically end up.

Therefore, the first thing you likely do is recruit Ieyasu and Mitsuhide, his real-life allies. It helps that Ranmaru's Perfect Link is a Riolu, whose Fighting-type attacks makes recruiting both of these much easier.

Fridge Horror The legend. Sounds like a basic Gotta Catch 'Em All plot, but remember these are actual nations we're talking about - which are presumably populated by hundreds of people.

To be fair, Oichi notes this in-universe. It goes a little beyond one in-universe mention. Stopping this whole system is Nobunaga's true ambition. The time-system being based on months means that the game takes years to complete in-universe.

Pokemon Conquest - Glitch Ending

The hero could easily spend 20 years trying to defeat Nobunaga. On top of that, they're often in secluded areas. They're really not that much more terrible than battles in the main series.

The after game? (Spoilers) - Pokemon Conquest Message Board for DS - GameFAQs

The citizens of each kingdom are probably praying to Arceus each time their Warlord is challenged, either wishing their Warlord isn't replaced by someone incompetent, or is replaced by someone who is competent, depending on the situation. Which, when you think about it, is also doubling as Fridge Brilliance —as many commoners and civilians during the Sengoku period almost always stood by daimyo who could provide stable leadership.

Hanbei's ending is this and Tear Jerker. In the game, Hanbei is portrayed as a young boy. In real life, Hanbei died of tuberculosis during an important battle that Hideyoshi instigated to another nation. In the game, after he wins the junior battle, he starts coughing uncontrollably. Hideyoshi asks if he's sick and Hanbei just replied he got too excited. Kanbei looks at him and Hanbei glares at him telling him "Don't say anything" before switching the subject.

Kanbei, Ieyasu, Keiji, Ujiyasu, and Yoshimoto all get episodes that take place after the main game; this allows you to recruit the player character and rain Judgment down on the difficulty curve. This includes Potions, status healers and some headbands Once you complete the main quest, you unlock more, and there's 37 stories in total to play. However, fourteen of those have the objective to conquer Ransei, and another eleven require you to conquer seven or eight kingdoms.

Review: Pokémon Conquest

This results in you playing essentially the same story with the same objectives over and over, the only differences being your starting country and Warriors.

Referenced and invoked, during post-main game stories, once you have more than four Warlords aside from your leader in your army, there will be a cutscene where you appoint four of them as the Guardians of your army, assigning each of them a title from Power, Wisdom, Charisma, and Intelligence.

As a bonus for this, the four will never abandon your army no matter what. Mitsunari, Kiyomasa and Masanori basically go where they like and do what they want. As a result, they're tell you where to go and snark at you for it for the first half of the game or so. Present in the Nixtorm castle battlefield, as well as any Level 3 Icy Mountain field. Shingen and Kenshin, just like in history. Especially noticeable in their postgame episodes. It is implied all of Ransei has become this in the post-main quest episodes, if one assumes all the episodes occur in story canon.

pokemon conquest after ending a relationship

With the legend of the Legendary Pokemon disproven, it seems the Warlords of Ransei are happy to spend the rest of their days battling each other and conquering enemy nations for sport, with territories given back freely afterwards and being loaned out to other Warlords for various tournaments and contests being held.

Pokemon with the "Perception" ability are immune to damage from allies' attacks. Otherwise averted; you need to be careful how you position your Pokemon before using an attack that strikes multiple squares if you don't want to hit them.

pokemon conquest after ending a relationship

On the flipside, this enables certain comboslike using an Electric-type move on a Pokemon with " Volt Absorb " to heal it. Gameplay and Story Segregation: In Ransei, you never capture a Pokemon using Pokeballs or equivalent items, you form an empathic bond with them and convince them to come along with you willingly.

This link meter resets if you attack the Pokemon, but not if you fail linking to it, you can finish filling the meter next turn. Or, you can have a second Warrior finish the link a first Warrior started.

pokemon conquest after ending a relationship

The idea of linking to Pokemon emotionally is thus reduced to having an ally fill the link meter almost all the way full, then let them fail so the ally you want to actually have the Pokemon can finish the job. Any enemy Pokemon with a move that hits from exactly 2 or 3 squares away will always run away from a Pokemon whose move strikes adjacent tiles only in order to get them in its attack range — for example, Chimchar, Charmander, and Tepig can only strike from exactly 2 squares with "Ember", while Ralts and Gothita can only strike from exactly 3 squares with "Confusion".

The early castle battle for Ignis, where you face Hideyoshi's Chimchar and a Tepig on a lava-filled arena, is your first experience of this: Hideyoshi is perfectly comfortable standing back in the lava and peppering you from a distance if you can't find some way to corner him on solid ground. Getting Crap Past the Radar: Ranmaru's devotion to Nobunaga becomes this when you realize that in real life, they were in a sexual relationship and the only way to imply it is for Ranmaru to stick close to Nobunaga no matter what.

And Ranmaru can only evolve if you play in Nobunaga's story and his lord is within the same nation during a battle. Don't go thinking his Special Episode is the true way to do that. After Ranmaru's plot, he muses if it's really important to tell people that he's a man. Nobunaga shows up and tells him that it isn't. Gotta Catch 'Em All: And Hire em all. And match em all with a specific Pokemon for the highest level possible.

And use em all in combat they're not added to the gallery otherwise. Notably, Takeda Shingen and Uesugi Kenshin will throw a party for you after defeating one or the other. One of the generic classes speaks this way with katakana in the Japanese version. To recruit a Warrior, you either need to beat them within the first four turns of battle, defeat them with a super-effective attack, or defeat them without taking damage from them.

You'll liable to figure this out fairly easily, fortunately. Les Environs There's not much to say here. It's a Pokemon game. The music is well done and each battlefield has its own music score that reliably sets the tone of the battle. Ignis is fast-paced and exciting, Yaksha is sinister and hiding something, and Valora is going to annoy the heck out of you. I'm not one to talk about music with any great deal of vim, but rest assured that you should not be disappointed by this title in that field—unless, of course, you dislike the music in the main Pokemon games, in which case I can strongly recommend that you consider purchasing a box of fuzzy felt in lieu of any video games.

There's not really much else to say in this regard, other than that it all works well. While the layout is admittedly quite simple, and there's not an awful lot to actually do in the overworld, it's very easy to equip and unequip items, move Warriors from A to B, attack a nation, and the like, and there are very few frustrating elements to the overworld.

Likewise, the in-battle options are discreetly placed at the bottom of the screen, you can rotate, zoom in, or just neither, it's easy to see how far you can move, how much damage you can do, and how accurate your attacks are, and the like.

There is really nothing much to complain about, except that it's all a bit plain sometimes. But perhaps that's a positive thing in many ways. The Special Episodes S Now, one of the more confusing things about Pokemon Conquest is exactly what happens once you complete the main game.

So here, in a few words, are your answers. No, you can never play the original story again. Yes, you keep all the Pokemon you caught. No, your Pokemon are all reset to the standard max link when you start a new episode—the maximum you have ever achieved is stored in the gallery. No, you don't get to keep Arceus. Yes, it's a pain. No, you can't have your money back. Anyway, one of the many things that Pokemon Conquest adopts from Samurai Warriors is the idea of using multiple different scenarios centring on each of the unique characters in the game to boost the game's length—with 34 different episodes of varying lengths plus 3 more off Wi-fiyou are looking at a very long game indeed—for my own part, I can estimate that there are about 80 hours of gameplay in there for a moderate player, and my own current time—which involved evolving all Warlords, collecting all legendaries, collecting all Eeveelutions, and replaying a few episodes for fun—stands at about hours.

While this sounds very nice, there is no getting away from the fact that quite a few of these special episodes are, not to put too fine a point on it, er… a little bit repetitive.

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All of the special episodes follow some sort of pattern, of which there are quite a few variations. When you complete the main story, you get a selection of eight episodes, each of which corresponds to one of these categories.

Each time you complete an episode, another three seem to be unlocked, giving the distinct impression that you are warring against a veritable Hydra of a game. Now, this is all very well when these are all fresh and new and exciting, and indeed, the slightly more aggressive AI well alright, they take a bit of time to actually start attacking other nations, but once they do it gets exciting and freedom from cutscenes can be very nice.

However, once you have completed what is essentially the same episode for the third time, the charm seems to wear off a little. Samurai Warriors could sort of get away with this because, well, it's a new story for every character, and all that. But with Pokemon Conquest, you are lucky to get even dialogue at the beginning and end of the episode—most of the time, the character just natters to themselves for a bit, and then the familiar war starts again.

This, I think, is the game's greatest letdown, greater than anything else in fact—the post-game stories have no real incentive to complete them, barring for completing the game's sake. I stuck to it in the desperate hope that at least one episode would delve deeper into some of the characters' psyches, or at least have some humorous dialogue, but the most I got during the episodes themselves was "The enemy is at Honnoji Spectra" during Mitsuhide's campaign.

Even the final episode had no content to it—and Oichi didn't even have a speaking part. I feel this could have been so easily rectified by triggering a general cutscene after having claimed x number of nations, or reaching a kingdom adjacent to y Warlord—but alas, this was not to be.

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This is something that the main Pokemon games and, indeed, Samurai Warriors both have, which Pokemon Conquest lacks. The Pokemon S Finally, we must talk about the Pokemon. Now, I am of the opinion that Pokemon Conquest has actually executed this rather brilliantly. I was afraid that there would be a huge emphasis on BW Pokemon, and indeed I do think that there is something of a moderate bias towards including them, but for the most part the roster of Pokemon is well balanced and well supported, with a surprising number of my favourite Pokemon making it in.

Five of the six pseudo-legendaries made it in, and there were legendaries from every era save GSC which I don't quite understand, but there you are. All in all, this was, I think, one of the more balanced rosters for a spin-off. Although the necessity of swarms to collect certain Pokemon was annoying, as well as the nasty reliance on the random arrival of the travelling merchant to procure evolution items that were almost certainly too expensive for you to purchase anyway, it is certainly very easy and entirely possible to complete your Pokedex.

It is not quite so easy to collect every Warrior in the game, given that they all look the same, and even harder to get all of them with their respective Best Link—but if you're going for these goals, you are probably playing the game a bit too seriously. For example, I much prefer Scizor to Forretress on Yoshimoto.

Another great thing about this game is that, in fact, nearly every Pokemon in the entire game is usable, and in some cases, evolved forms are worse, or less useful than, their unevolved counterparts. The Pokemon are more or less identical in stats to their main game counterparts—principally, this is achieved through moves Luxio learns the excellent Discharge, but Luxray is stuck with Thunderand through movement range.

Most unevolved Pokemon have movement ranges of 4, which is an incredible advantage in this game. By contrast, some of the big, powerful Pokemon, like Dragonite, Charizard, and Tyranitar, are stuck with movement ranges of 2, which actually serves to make them almost unusable without movement-increasing Warrior Powers, as they cannot get near to the opponent before the rest of your team has already destroyed them.

This is a problem with most of the super-powerful Pokemon, which means that quite a few of the best Pokemon in Smogon's standard OU are actually suboptimal in this game.